2

Builder("Untitled", )
{
  Parts2(2,2,2, 1000, 2, 113, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 9, 9, 10, 80, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 14, 14, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 20, 20, 20, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 21, 21, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", stbcore.x)
  {
    Parts2(4,4,4, 1, 2, 201, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.111121, -0.108016, -0.697267, -0.699859, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.690682, -0.113696, -0.629320, -0.337622, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.561523, -0.110695, 0.763161, 0.300041, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.118689, 0.143556, -0.699951, -0.689473, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.936644, -0.197157, -0.284958, 0.051240, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.936644, -0.197157, -0.284958, 0.051240, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.869776, -0.143922, 0.470230, 0.040741, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.869776, -0.143922, 0.470230, 0.040741, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.933731, -0.211612, 0.288695, 0.004702, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.933731, -0.211612, 0.288695, 0.004702, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.933731, -0.211612, 0.288695, 0.004702, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 14, 14, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.994551, -0.104256, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.886735, -0.074402, 0.455570, 0.024920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.973133, -0.101685, -0.205733, -0.018595, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.993961, -0.109260, 0.003482, 0.009527, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 20, 20, 20, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 21, 21, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", stbshll.x)
    {
      Parts2(3,3,3, 1, 2, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(1.792452, 0.440252, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.978894, -0.054285, -0.160273, 0.114598, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.978894, -0.054285, -0.160273, 0.114598, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.978894, -0.054285, -0.160273, 0.114598, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.983097, -0.112294, 0.012606, 0.144054, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.949124, -0.264033, -0.089719, 0.146291, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.949124, -0.264033, -0.089719, 0.146291, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.577672, 0.762334, 0.251363, -0.148183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.357968, 0.523962, -0.608113, 0.476992, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.731845, 0.573339, -0.146560, 0.337943, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.731845, 0.573339, -0.146560, 0.337943, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.731845, 0.573339, -0.146560, 0.337943, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.907025, 0.249210, -0.013575, 0.339139, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.983097, -0.112294, 0.012606, 0.144054, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.709621, 0.478301, 0.440781, 0.270884, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.828445, 0.173236, -0.309130, 0.433714, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.720969, 0.167762, -0.469859, 0.480928, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.743988, 0.504982, 0.432488, 0.066548, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.729405, 0.005060, -0.539302, 0.420827, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.907025, 0.249210, -0.013575, 0.339139, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stbarm.x)
      {
        Parts2(6,6,6, 1, 2, 113, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.969656, -2.701322, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.947020, 0.299557, 0.115548, 0.008152, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.958315, 0.256684, 0.071877, 0.102858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.947020, 0.299557, 0.115548, 0.008152, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.957514, 0.288067, 0.005102, 0.012616, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.783225, 0.608798, -0.117412, 0.046234, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.783225, 0.608798, -0.117412, 0.046234, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.930159, 0.000000, 0.000000, -0.367156, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.975551, 0.000000, 0.000000, 0.219774, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.957514, 0.288067, 0.005102, 0.012616, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.810814, 0.230721, 0.508636, 0.175039, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.810814, 0.230721, 0.508636, 0.175039, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.835634, 0.539915, -0.013830, -0.100082, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.910632, 0.398999, -0.028370, 0.103658, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.806819, 0.471691, -0.237453, -0.264892, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.851988, 0.400630, -0.316615, -0.115624, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.957514, 0.288067, 0.005102, 0.012616, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.746912, 0.514940, 0.134380, -0.398626, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.714029, -0.134214, -0.317136, 0.609569, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.835634, 0.539915, -0.013830, -0.100082, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stbscov.x)
        {
          Parts2(1,1,1, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.022558, -4.156806, -1.786556);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.288427, -0.957483, -0.003621, 0.004770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.288427, -0.957483, -0.003621, 0.004770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.288427, -0.957483, -0.003621, 0.004770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.288427, -0.957483, -0.003621, 0.004770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.288427, -0.957483, -0.003621, 0.004770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.998250, -0.025339, -0.044234, -0.029961, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.991423, -0.123550, -0.025122, -0.034415, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.312146, -0.950034, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1203);
            Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
            Vector(0.000000, 0.000000, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
        Builder("Untitled", stbscov.x)
        {
          Parts2(1,1,1, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.090548, -4.182720, 1.670918);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000334, -0.015047, -0.302702, -0.952966, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000334, -0.015047, -0.302702, -0.952966, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.000334, -0.015047, -0.302702, -0.952966, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000334, -0.015047, -0.302702, -0.952966, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.000334, -0.015047, -0.302702, -0.952966, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 80, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 10, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 12, 15, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 15, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 13, 30, 0, 0, -0.024827, -0.049705, -0.994878, -0.084449, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 14, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 17, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 17, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.013501, -0.005333, -0.996868, 0.077751, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 20, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 30, 0, 0, -0.003979, -0.010046, -0.368236, -0.929670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1203);
            Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
            Vector(0.000000, 0.000000, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
        Builder("Untitled", )
        {
          Parts2(1,1,1, 1, 1, 0, 0);
          Exparam(0, 0, 0, 0, 1201);
          Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
          Vector(0.000000, -6.000000, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
      Builder("Untitled", stbscov.x)
      {
        Parts2(1.6,1.6,1.6, 1, 1, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(1.005154, 0.567010, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.994448, -0.099860, 0.005681, -0.032697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.827074, 0.558827, -0.049308, 0.035067, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.994448, -0.099860, 0.005681, -0.032697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 80, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.613847, 0.783439, -0.031067, 0.091924, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 20, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stbshlr.x)
    {
      Parts2(3,3,3, 1, 2, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.761006, 0.471698, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.965761, -0.110537, -0.120617, -0.201344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.985980, -0.041984, 0.040518, -0.156331, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.965761, -0.110537, -0.120617, -0.201344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.985427, -0.072689, -0.025206, -0.151706, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.734297, 0.420125, -0.102668, -0.523223, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.734297, 0.420125, -0.102668, -0.523223, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.924408, -0.204734, -0.033759, -0.320023, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.924408, -0.204734, -0.033759, -0.320023, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.985427, -0.072689, -0.025206, -0.151706, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.985427, -0.072689, -0.025206, -0.151706, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.985427, -0.072689, -0.025206, -0.151706, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.916475, 0.219165, -0.035686, -0.332815, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.985427, -0.072689, -0.025206, -0.151706, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.985427, -0.072689, -0.025206, -0.151706, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.925274, -0.184445, -0.046915, -0.328095, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.695362, 0.243821, 0.489982, -0.465770, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.711620, 0.522826, -0.466055, 0.055163, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.726025, -0.045315, 0.560435, -0.395911, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.916475, 0.219165, -0.035686, -0.332815, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stbarm.x)
      {
        Parts2(6,6,6, 1, 2, 113, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-1.005154, -2.628866, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.975518, 0.185312, 0.097746, -0.066859, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.956422, 0.229097, -0.108487, -0.144923, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.975518, 0.185312, 0.097746, -0.066859, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.971183, 0.226080, -0.064193, -0.039625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.893884, 0.260565, 0.351092, -0.099055, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.893884, 0.260565, 0.351092, -0.099055, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.812693, 0.579762, 0.014834, -0.056443, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.812693, 0.579762, 0.014834, -0.056443, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.971183, 0.226080, -0.064193, -0.039625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.971183, 0.226080, -0.064193, -0.039625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.971183, 0.226080, -0.064193, -0.039625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.830733, 0.554207, -0.052272, -0.002044, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.917930, 0.375018, 0.054117, -0.117631, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.971183, 0.226080, -0.064193, -0.039625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.917682, 0.360353, -0.146933, -0.080100, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.971183, 0.226080, -0.064193, -0.039625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.829144, 0.410188, -0.163775, 0.342699, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.770148, -0.155497, 0.271369, -0.555924, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.830733, 0.554207, -0.052272, -0.002044, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stbscov.x)
        {
          Parts2(1,1,1, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
          Vector(0.033782, -4.197604, -1.765892);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.005959, -0.000816, -0.486187, -0.873834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.005959, -0.000816, -0.486187, -0.873834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.005959, -0.000816, -0.486187, -0.873834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.005959, -0.000816, -0.486187, -0.873834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.005959, -0.000816, -0.486187, -0.873834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.023677, -0.032807, 0.671940, -0.739501, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 18, 30, 0, 0, -0.055546, 0.056758, 0.606831, -0.790854, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.000000, 0.000000, -0.512056, -0.858952, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1204);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(0.000000, 0.000000, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 80, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 20, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
        Builder("Untitled", stbscov.x)
        {
          Parts2(1,1,1, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.097656, -4.137544, 1.714204);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.005032, -0.000806, -0.368240, -0.929717, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.005032, -0.000806, -0.368240, -0.929717, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.005032, -0.000806, -0.368240, -0.929717, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.005032, -0.000806, -0.368240, -0.929717, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.005032, -0.000806, -0.368240, -0.929717, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.017712, 0.000767, -0.999832, -0.004576, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.009573, -0.015568, -0.995213, -0.096005, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.001420, 0.003862, -0.345023, -0.938585, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1204);
            Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
            Vector(0.000000, 0.000000, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
        Builder("Untitled", )
        {
          Parts2(1,1,1, 1, 1, 0, 0);
          Exparam(0, 0, 0, 0, 1202);
          Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
          Vector(0.000000, -6.000000, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 12, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 15, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 17, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 18, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.000000, 0.000000, 0.707107, -0.707107, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
      Builder("Untitled", stbscov.x)
      {
        Parts2(1.6,1.6,1.6, 1, 2, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.953608, 0.592784, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.786190, 0.616790, 0.038384, -0.001582, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 80, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.614774, 0.787773, -0.036044, -0.012901, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 20, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stbcov1.x)
    {
      Parts2(2,2,2, 1, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(1.056702, 1.134020, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.553054, 0.833146, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.553054, 0.833146, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.553054, 0.833146, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stbcov1.x)
    {
      Parts2(2,2,2, 1, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.030928, 1.185566, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.593790, 0.804620, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.593790, 0.804620, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.593790, 0.804620, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stbwng.x)
    {
      Parts2(3,3,3, 1, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.948274, 1.352108, 0.564368);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.929407, 0.369020, -0.002766, 0.004349, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.940037, -0.331115, -0.069494, -0.043178, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.940037, -0.331115, -0.069494, -0.043178, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.940037, -0.331115, -0.069494, -0.043178, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.929407, 0.369020, -0.002766, 0.004349, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.951311, -0.307417, -0.001540, 0.022378, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.951311, -0.307417, -0.001540, 0.022378, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.946606, -0.322394, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.981892, -0.187794, -0.023950, -0.006985, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.923084, -0.369064, -0.106408, -0.019639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.946606, -0.322394, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.946606, -0.322394, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stbwng.x)
    {
      Parts2(3,3,3, 1, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.953590, 1.377038, 0.564374);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.922992, 0.384450, 0.013362, -0.010239, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.979390, -0.192503, 0.060301, -0.010124, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.947808, -0.316598, 0.020821, -0.031508, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.979390, -0.192503, 0.060301, -0.010124, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 0.922992, 0.384450, 0.013362, -0.010239, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.954329, -0.297964, -0.001493, 0.021690, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.954329, -0.297964, -0.001493, 0.021690, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.938297, -0.345832, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.984001, -0.178092, 0.004613, 0.001858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.930680, -0.342844, 0.125707, 0.022161, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.938297, -0.345832, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.938297, -0.345832, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stbtail.x)
    {
      Parts2(6,6,6, 1, 2, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.026182, -3.247726, -0.748392);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.989194, -0.112684, -0.091015, -0.022661, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.989194, -0.112684, -0.091015, -0.022661, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.996674, -0.077303, -0.025436, 0.004225, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.996674, -0.077303, -0.025436, 0.004225, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.998763, -0.049584, -0.000248, 0.003609, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.998763, -0.049584, -0.000248, 0.003609, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.981247, -0.192756, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.985736, -0.168297, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.942410, -0.332026, -0.040264, 0.000668, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.981247, -0.192756, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.981247, -0.192756, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stbtail.x)
    {
      Parts2(4,4,4, 1, 2, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.747422, -1.804124, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.947624, -0.318104, -0.027973, 0.006094, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.947624, -0.318104, -0.027973, 0.006094, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.947624, -0.318104, -0.027973, 0.006094, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.996800, -0.061667, 0.020315, 0.046618, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.996800, -0.061667, 0.020315, 0.046618, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.917982, -0.395571, -0.001982, 0.028796, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.917982, -0.395571, -0.001982, 0.028796, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.973652, -0.110008, -0.115765, 0.162785, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.973324, -0.212687, -0.039267, 0.076574, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stbtail.x)
    {
      Parts2(4,4,4, 1, 2, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.747422, -1.804124, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.936394, -0.322268, 0.045977, -0.131134, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 20, 0, 0, 0.936394, -0.322268, 0.045977, -0.131134, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.936394, -0.322268, 0.045977, -0.131134, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.995163, -0.079166, -0.010925, -0.057129, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.995163, -0.079166, -0.010925, -0.057129, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 80, 0, 0, 0.894920, -0.445043, -0.002230, 0.032397, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.894920, -0.445043, -0.002230, 0.032397, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 12, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 14, 30, 0, 0, 0.949766, -0.312962, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.972046, -0.125617, -0.104596, -0.168542, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 17, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.948915, -0.246292, -0.183475, -0.072366, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 20, 30, 0, 0, 0.949766, -0.312962, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 30, 0, 0, 0.949766, -0.312962, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
}
